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It is possible to add new properties with the following: p33: Frankish culture female underlayer and hair.Only hair (p1) and beards (p4) can be changed in-game via the Customization Pack, the other property values are derived from portrait_properties.txt file. If the string is shorter, zeros will be added at the end. Properties are a string of up to 14 letters (in vanilla). For instance, for chins there are usually 4 frames, so a = 1st frame and e = 1st frame as well. In case there are less frames than the index of the letter in alphabet, it wraps around. Frame m for the nose (13th frame in mongol_male_nose_1.dds).Frame i for the mouth (9th frame in mongol_male_mouth_1.dds).
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Frame f for the chin (6th frame in mongol_male_chin_1.dds).Frame b for the neck (2nd frame in mongol_male_neck_1.dds).So Genghis Khan's dna = "bfimkolbecc" means: Otherwise randomly generated characters will get random DNA strings, which are persisted in the game saves. They can be seen in-game by using console command charinfo.ĭNA is a string of 11 letters inherited from the parents and doesn't change after birth.įor historical characters, their DNA string can be set in character history: Both are strings of letters (and possibly zeros for properties).
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There are two kind of characteristics: DNA and properties.
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